Christian Review of Age of Mythology: Retold on PC

Myth-tery solved.

Table of Contents

Review

I remember spending countless hours in the original Age of Mythology, optimising base build orders in skirmish mode, and trying new strategies online. I’d also study the latest meta strategies shared in the AoTS (Age of Titans Sanctuary) forums, and watch as clans like eXcalibur and Vagabond dominated the leaderboards. Players like eX_Hope and KS_Josey_Wales were like celebrities.

I was thrilled at the opportunity to dive into Age of Mythology: Retold. This remastered version of the 2002 classic brings the mythological real-time strategy game into the modern era with updated graphics, new features, and quality-of-life improvements. Does it succeed in recapturing that same magic while bringing the game into the modern age? Let’s find out.

Campaigns

The heart of Age of Mythology: Retold lies in its campaigns. The game features a whopping 50 missions across multiple storylines, taking players on an epic journey through Greek, Norse, Egyptian, and Atlantean mythologies.

The main campaign follows Arkantos, a Greek hero, as he embarks on a quest that spans the ancient world. From the legendary walls of Troy to the frozen wastes of Midgard and the shifting sands of Egypt, the story is a thrilling ride through familiar mythological landscapes.

Voice acting in the campaign is generally solid. The main characters and major players all seem to have new voice work recorded for their parts. Villains like Gargarensis sound appropriately menacing and powerful. There had been some concerns during the beta about Arkantos’ new voice, but I’m happy to report that in the full release, his lines appear to have been re-recorded. The new voice is a marked improvement that even sounds reminiscent of the original actor from decades ago.

In addition to the main Greek campaign, players can dive into:

  1. The Golden Gift: A shorter Norse campaign following Brokk and Eitri on their quest to craft the perfect weapon.
  2. The New Atlantis: The sequel to the main campaign, focusing on the Atlantean storyline.

These additional campaigns are available right from the start, so you’re not locked into playing the main story if you’d prefer to jump straight into a different mythological setting.

The variety in mission objectives keeps the campaigns fresh and engaging. Occasionally, you’ll start with a fully-fledged town centre, tasked with building up an economy and army. Other missions might give you just a handful of units, challenging you to complete objectives with limited resources. This variety ensures that you’re not just repeating the same build-and-conquer pattern in every mission.

Gameplay

At its core, Age of Mythology: Retold follows the tried-and-true Age of Empires formula. You (typically) start with a town centre and a few villagers, then work to gather resources, expand your base, and eventually build an army to crush your opponents. However, the addition of mythological elements adds a unique flavour to the gameplay.

As you progress through the ages (Archaic, Classical, Heroic, and Mythic), you’ll gain access to more powerful units, upgrades, and pagan god powers. The interplay between human units, mythical creatures, and special powers creates a strategic depth that sets Age of Mythology apart from its historical counterparts.

Each major pagan god and minor pagan god grants you access to unique myth units, upgrades, and special powers. These powers escalate in potency and pomp as you advance through the ages. By the time you reach the Mythic Age, you’ll be calling down meteor strikes, summoning earthquakes, and unleashing legendary creatures like the Egyptian Son of Osiris or the Norse Nidhogg.

The variety of special powers is impressive. Some are straightforward, like summoning a healing spring or imbuing your units with temporary flaming swords. Others, like the Norse Ragnarok, are high-risk, high-reward abilities that can turn the tide of battle—or leave you in peril if they fail.

This game also carries forward features from the Age of Mythology: The Titans expansion pack released in 2003: Titan units are back and more bombastic than ever, auto-queue, for better or worse, returns and effectively puts your military production on autopilot.

Pantheons

Age of Mythology: Retold features four distinct pantheons (referred to as ‘civilisations’ in the original game): Greek, Norse, Egyptian, and Atlantean. Each offers a unique play style and set of strengths:

  • Greek: With strong but expensive units and limited hero options, the Greeks offer a balanced approach suitable for both offence and defence.
  • Norse: Favouring aggressive play styles, the Norse excel at raiding and forward base building. Their unique economy, managed by both villagers and dwarves, can be tricky but rewarding to master.
  • Egyptian: Starting weak but growing stronger as the game progresses, the Egyptians shine in the later ages. Their economy favours gold, which can become scarce in prolonged matches.
  • Atlantean: Economic units are generally more expensive, but are the most efficient gathers and require the least micromanagement. The Atlanteans offer strategic depth while being relatively beginner-friendly.

Each pantheon has at least three major pagan gods to choose from, each specialising in different areas. For example, Greek players can serve Zeus (infantry and hero bonuses), Hades (ranged and building bonuses), or Poseidon (cavalry and economic bonuses). The variety of skills and bonuses among the available deities adds another layer of strategy to your gameplay choices.

Multiplayer

While the campaigns offer a rich single-player experience, the real longevity of Age of Mythology: Retold lies in its multiplayer offerings. Whether you’re playing online or in local skirmishes against AI, there’s a wealth of options to keep you engaged.

Multiplayer modes include:

  • Standard: The classic mode where you build your economy, advance through ages, and battle for supremacy.
  • Deathmatch: Start with abundant resources and focus on immediate military production for quick, intense battles.
  • Lightning: A faster-paced mode where everything happens five times quicker, but with restrictions on certain unit types.

Online play offers both casual and ranked matches. The latter uses a rating system to match you with players of similar ratings and skill levels. Winning increases your rating, while losing decreases it, helping to ensure that the matchmaking component pairs you up with suitable opponents. For real-time strategy purists, you can search for ranked match opponents who have military auto-queue set to disabled, too.

The game runs smoothly online, with minimal hiccups. You can filter unranked lobbies by region to ensure low-ping connections, and there’s even cross-play support with Xbox players.

For those who prefer offline play, the skirmish mode offers similar options against AI opponents. You can set up massive battles with up to 12 players (including AI), tweak various settings, and even disable Titans if you prefer to do without overpowered serving as a crutch.

Graphics and Performance

Age of Mythology: Retold is a significant visual upgrade over the original and even the more recent Age of Mythology: Extended Edition. Characters and units are more detailed, buildings have additional embellishments, and the mythical creatures look more imposing than ever. Special powers, in particular, have received a spectacular makeover, with effects that really sell their divine nature.

The game supports modern graphical features like ray tracing, dynamic lighting, and antialiasing. Weather effects are now visible on buildings, adding to the overall atmosphere. On my mid-range system (Intel i5 13600K, AMD Radeon 7800 XT, 32GB DDR4 RAM), the game ran smoothly at over 100 FPS on high settings at 1440p resolution. There were occasional dips during large battles or when casting particularly flashy powers, but nothing that significantly impacted gameplay.

It’s worth noting that while the visual upgrade is substantial, this is more of a remaster than a full remake. The familiar aesthetic of the original game is still very much present, which might disappoint some hoping for a complete visual overhaul.

Audio

The audio in Age of Mythology: Retold is a mix of old and new. Many sound effects, including unit attack and death sounds, as well as special power effects, have been carried over from the original game. The music appears to be a remastered version of the original soundtrack, which is no bad thing—the original score was a banger.

Unit voices are well done, with different civilisations responding to commands in their native tongues. Mythical creatures have appropriately otherworldly sound effects—the Greek Pegasus neighs as it scouts the skies, while the Atlantean Heka Gigantes snarls and thumps the ground with bassy dominance.

New Features and Improvements

Age of Mythology: Retold introduces several new features and improvements that enhance the overall experience:

  • Balancing Rework: Every pantheon has gone under the microscope and received significant balancing improvements. A few highlights include: The Norse now have ranged hero units known as Godi; each of the major gods have additional perks to further enhance their specialist skills; and Atlanteans now primarily gain favour through Oracle scouting.
  • AI-managed villagers: An optional feature that automates resource gathering, allowing you to focus more on strategy and combat. This can be disabled for all players in skirmishes and online matches
  • Updated UI: The new interface sports a new Age of Empires IV-flavoured design that feels more modern and incorporates helpful shortcuts.
  • Mod support: An in-game mod workshop allows for easy browsing and installation of custom content.
  • Expanded zoom: You can now zoom out much further, allowing for a better overview of the battlefield.
  • Recorded games: You can now easily record and replay your matches for analysis or sharing.
  • Cross-platform multiplayer: Gamers can party up even if their on different platforms. Cross-platform multiplayer supports teaming up on PC (Steam or the Xbox PC app) or on their Xbox Series X/S.
  • Controller support: With cross-platform multiplayer support also comes the added benefit of Xbox Series X/S and Xbox One controller support!
  • Accessibility options: Includes features like text-to-speech, colour adjustments for colour-blindness, customizable UI elements, and military auto-queue.

These additions help bring the game up to modern standards without sacrificing the core gameplay that made the original so beloved.

Scenario Editor

Another fine addition is the overhauled Scenario Editor. This tool allows players to design their own custom maps and mini missions using a comprehensive suite of tools for landscape design, unit placement, and event scripting. You can shape the terrain to your liking, placing everything from rolling hills and arid deserts to lush forests and expansive bodies of water. Populate your world with trees, rocks, animals, and resources to create a rich, detailed environment.

One of the editor’s standout features is its scripting capability. You can create complex trigger systems to craft engaging narratives, complete with in-game cutscenes and dialogue. This allows for the creation of story-driven scenarios that rival the official campaigns in depth and complexity.

Steam Deck Compatibility

The game runs smooth as silk on the Steam Deck. The developers have clearly put in the work to ensure that Valve’s portable platform is well-supported. The UI and HUD icons automatically adjust to reflect the Steam Deck‘s button layout, but there are a few minor considerations to keep in mind:

  • Text Size: Some players might find the default text size a bit small on the Steam Deck’s screen. Fortunately, the game includes an option to increase text size in the settings menu, which can significantly improve readability.
  • Controls: While the game is fully playable with the Steam Deck‘s controls, some actions that require precise clicking (like selecting individual units in a large army) are not as precise or reliable as with a mouse.
  • Text Input: If you plan to use text chat during online matches, be aware that you’ll need to use the on-screen keyboard. This isn’t a major issue if you’re using voice chat, but it’s worth considering if you rely on text communication.

Whether you’re a commuter looking to squeeze in some gaming time, or just someone who enjoys the flexibility of handheld play, the game translates well to this portable format.

Christian Considerations

As a game centred around pagan mythology, Age of Mythology: Retold naturally contains content that may be concerning to some Christian players and parents. The game features depictions of various pagan gods and mythological creatures, and players are encouraged to call upon these deities for aid during gameplay.

The game’s narrative touches on themes of heroism, sacrifice, and the struggle between good and evil. These elements can spark interesting discussions about morality and faith when viewed through a Christian lens. However, the game does not offer any explicit Christian content or perspective.

It’s important to note that the game presents pagan elements in a clearly fictional, fantastical context. The developers have taken care to present the mythologies in a respectful manner, focusing on their narrative and strategic elements rather than promoting their religious aspects.

The violence in the game is relatively tame by modern standards. There’s no blood or gore, and unit deaths are handled tastefully without graphic depictions. The game focuses more on the strategic aspects of warfare rather than glorifying violence.

One area of potential concern is the portrayal of some deities in the game’s artwork. Some male deities are depicted shirtless, while female deities like Gaia are presented in a somewhat suggestive manner, with curves accentuated by floral wrappings. Parents may want to review these depictions to determine if they’re appropriate for younger players.

Conclusion

Age of Mythology: Retold is a solid remaster of a beloved classic. It successfully brings the game into the modern era with updated graphics, new features, and quality-of-life improvements, all while maintaining the core gameplay that made the original so engaging.

For Christian gamers, the mythological themes may require some discretion, but the game treats its subject matter more as fantasy than religious content. It offers rich strategic gameplay, an engaging campaign, and robust multiplayer options that can provide hours of entertainment.

Whether you’re a returning fan or new to the series, Age of Mythology: Retold offers a unique blend of history, mythology, and strategy that’s difficult to find elsewhere in the genre. Just remember to approach it with the understanding that it’s a work of fiction, and you’ll find a game that’s both challenging and rewarding.

If you can look past the pagan themes and treat them as purely fictional elements, Age of Mythology: Retold offers a deep, engaging strategy experience that’s well worth your time. It successfully modernizes a classic game while retaining the core elements that made it special in the first place.

9/10
Entertainment Value

Pros

Lengthy main campaign and supplemental campaigns
Playable pantheons are impressively varied and unique
Immeasurable replay value when playing with friends or clans
Comprehensive scenario editor and native mod support
Impressive accessibility options

Cons

Chinese pantheon is absent at launch and will require Premium Edition upgrade
Somewhat revealing deity artwork
£5 Legacy Deity Portrait Pack leaves a bad taste
About the author
ArthurG
Arthur is a Reformed Baptist and 1689 Confessionalist. He has enjoyed blogging about video games and technology since 2005.

Questions & Answers

Was Ensemble Studios involved with development?

Ensemble Studios was unfortunately shuttered in 2009, and was not involved with the development of Age of Mythology: Retold.

Is this game basically Age of Mythology 2?

Nope. Think of Age of Mythology: Retold as more of a long-overdue Age of Mythology 1.5.

How does the multiplayer aspect work, and is it safe for Christian families?

Multiplayer supports up to 12 players in various modes. While generally family-friendly, online interactions with strangers are possible. Parental supervision may be advisable for younger players.

How does the game handle depictions of pagan worship or rituals?

The game doesn't depict explicit worship rituals. Divine favour is treated as a currency of sorts, and invoking deity super powers are presented as a strategic gameplay mechanic rather than religious practice.

Does the game require constant internet connection, even for single-player modes?

No, an internet connection is only required for multiplayer modes and downloading updates. The campaign and skirmish modes can be played offline, making it suitable for families with limited internet access.

Additional Info

System Requirements

Recommended System Requirements
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64bit
  • Processor: 3.6 Ghz i5 or greater or AMD equivalent and AVX support
  • Memory: 16 GB RAM
  • Graphics: Nvidia GeForce GTX 970 or AMD Radeon RX 570 or better
  • DirectX: Version 12
  • Storage: 25 GB available space
Minimum System Requirements
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64bit
  • Processor: Intel i3-4130 or AMD FX 4350 at 2.4GHZ+ with 2 cores / 4 threads and AVX support
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 645 or AMD Radeon Vega 8 or Intel Iris Graphics 550 or better
  • DirectX: Version 12
  • Storage: 25 GB available space

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Faith Gamer is a Particular Baptist (commonly known as Reformed Baptist) ministry that affirms the 1689 Baptist Confession of Faith. We share Scripture from the Authorised King James Version of the Protestant Bible first published in 1611.

We are Calvinistic in our soteriology, and we affirm the five points of TULIP (total depravity/inability, unconditional election, limited atonement, irresistible grace, perseverance/preservation of the saints).