Interview with Jerry Yu Ching, Creator of Angel Warrior
Intro
We had the pleasure of conducting an email-based interview with Jerry Yu Ching, whose animation career took him from Disney’s Mulan to directing on Superbook, and who has now made his first game, Angel Warrior, available on the App Store. Read on to learn more about Jerry’s background, faith and experience of making a game with AI.
Editorial note: While Angel Warrior draws on biblical figures such as Michael the archangel, we recognise it as a work of creative fantasy. We’re grateful to him for sharing his story and experience in his own words. Featuring his work here does not mean we endorse every theme in the game, but we hope our readers enjoy learning about Jerry's remarkable career and approach to making games with AI.
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Faith Gamer: Hey Jerry, thanks for taking the time to chat with us, and welcome to the world of game development! For readers who don’t know you yet, can you tell us a little about your background and what first drew you to art and animation?
Jerry: Thank you so much for having me on Faith Gamer. My lifelong dream was to work for Disney animated films. I grew up watching Cinderella, Sleeping Beauty and all the other classics, completely amazed by how they brought these lovable characters to life. Growing up in the Philippines, it was a really far-fetched dream. Nonetheless, while in high school, I dared to write Disney to get some advice and they recommended a school in Los Angeles called CalArts. By God’s grace, I was able to get in and started my journey into animation. It was one of the happiest times in my life being surrounded by my own ‘people’ who were as enthusiastic, if not more, about animation.
Faith Gamer: Many readers will be familiar with Disney and the many films and shows they’ve released. Can you tell us about your time working at Disney, and are there any memories that stand out?
Jerry: As you can imagine, I was on cloud nine when I was finally able to get into Disney Features. My first movie was Mulan which I didn’t think much of at first, but now realize how fortunate I was as a Chinese to have worked on the first Chinese Disney animated film. One thing I do remember fondly was being around a lot of Christians in the studio and being actually open about it. We would meet occasionally during lunch for Bible study and it was great to hear and learn about the faith of the other amazing artists. Thankfully, my career path also led me to work at the Christian Broadcasting Network, where I got to direct on the beloved Superbook series. I had so much fun working on the project and being in an environment that truly glorified God. In hindsight, Superbook is probably the only thing that I’ve worked on that might stand the test of God’s fire. I’m so grateful that He led me to work on it.
Faith Gamer: Tell us about your history with video games. How were you introduced to gaming, and what are you playing nowadays?
Jerry: Ironically, I am not a big gamer now. But as a child, my obsession was with my precious Atari console. At the time, it was difficult to buy the console in the Philippines. But I was fortunate enough that my mother took a trip to the US and brought back this massive box inside her luggage…a prize for her favorite son! (At least I thought I was the favorite) From that time on, it became my mission to collect and play as many games as I could… a stack of cartridges piled against the wall.
Faith Gamer: Have there been any video games in particular that have had an impact on you, and perhaps helped to inspire your game development work?
Jerry: Super Mario Brothers, as for many others, is probably the most impactful and memorable to me. The purity of its idea and play was just genius. And for obvious reasons, I looked to its recent and simpler descendant, Flappy Bird, as my inspiration for Angel Warrior. With zero knowledge in coding, I thought it would be the perfect model, whilst adding features, for my first attempt at a game. One last indelible memory of a game for me was a simple desktop game called Karateka. I am not sure if it was popular here in the states but the sheer drama and effectively clear fighting animation had me and my friends obsessed with it for a good period of time.
Faith Gamer: Angel Warrior is your first game. How would you describe it to someone picking it up for the first time, and what inspired you to make it?
Jerry: Angel Warrior is a simple one-tap game of the archangel Michael fighting demons and saving souls. I wanted it to have an epic, dangerous feel. Perhaps it’s an offshoot of my day job making dramatic movies. To be honest, I think I fell a bit short of my goals but it’s still actually really fun to play casually.
Faith Gamer: Angel Warrior launched on 1 November. How has the response been since release, and has anything surprised you?
Jerry: I had the audacity to post the game for comments on indie game forums in reddit and got absolutely destroyed. Mentioning my years in Disney created an expectation of full animation which my game does not fulfill. My use of AI was also not welcome. Thankfully, the support from Christian circles has been most gratifying and gives me hope. Our full update of the game, complete with church sign ups and scriptures for every stage of the game, has just come out the same day I am writing these answers. So I cannot give a figure yet for the actual numbers of the game.
Faith Gamer: You’ve set up the Partner Church Program, where all of the game’s ad revenue will be shared among participating ministries once ads are added in a future update. Where did that idea come from, and what has the response been like so far?
Jerry: The full update with ads just came out as of this writing so the ad revenue sharing is officially in effect. However, I am still reaching out to churches in small batches and have had no sign-ups yet. I thought it would be a fun way for the parishioners to raise funds and maybe have a little competition amongst themselves. The original plan was to share only part of the AdMob revenue but somehow, I felt led to give all of it to the churches. “Feed my sheep...” somehow kept whispering from scripture. I appreciate any referrals that your readers may send to their churches.
Faith Gamer: You built the game using AI tools for the code, the art and the music. Could you walk us through how that worked, including what AI handled well and where you needed to step in yourself?
Jerry: I started out the main mechanics of the game with Claude. We initially used basic geometry to see how the character would ‘fly’ and move among the obstacles. I then went ahead and got the final images from Grok and Bing image creators so we could get the final hit states of the characters. Later on, to add complexity to the game, we used Grok again for the animated souls rising in the air. The AI was absolutely amazing in coding the game at blazing speed but I realized that my role was equally important as I had to test the game and be the ‘eyes’ for the AI. I discovered that the AI doesn’t see the way a human would see things and actually misses a lot of obvious things. Thorough testing was therefore essential. But I cannot emphasize enough how great of an equalizer AI is for a person with no game creation and coding experience.
Faith Gamer: What advice would you give to someone who wants to use AI to make their first game?
Jerry: I would advise to take it slower in the beginning, however exciting it may be to hit the ground running. A more thorough thought process and planning stage helps to focus on what you actually want to achieve. From my own experience with Angel Warrior, I thought I was clear in my intentions of portraying St. Michael and his great prowess in defeating the dark side but in my great excitement to start the game, I may have veered more to the fantasy side rather than being fully biblical. So it’s a really good idea to have it very clear in your mind as to your goals for the game because the mechanics of making and testing it can cloud your first spark.
Faith Gamer: How has your faith shaped your work, both in animation and in Angel Warrior?
Jerry: I always presumed that I had a strong faith when I embarked upon this animation adventure in the US. However, looking back now, I realize how weak my faith was and how I often relied on my own strength and wisdom. Thankfully, He is a good and patient God who has given me the opportunity to serve Him in the animation and now, gaming industry. I am truly grateful that I still have the desire to serve Him because it would be horrible otherwise. My mind keeps going back to Proverbs 3:6 which says “In all your ways acknowledge Him, and He shall direct your paths”.
Faith Gamer: What’s next for Angel Warrior? Are there updates on the way, and any plans to bring it to other platforms such as Android or PC?
Jerry: If Angel Warrior sees some form of success, I am definitely going to try bringing it onto Android. It would also be great to reach the churches in other countries. In the meantime, we have plans for new levels in the game to keep it fresh, including seasonal levels for Christmas, Easter and the like. In-app purchases are also planned.
Faith Gamer: What are the best ways for people to keep up with your work, and is there anything else you’d like to share with our readers?
Jerry: The best place is https://angelwarriorgame.com/church where the church details are clearly explained. For day-to-day updates, follow @AngelWarriorApp on X, or angelwarriorgame on Instagram and TikTok. I think I’ve yapped enough:). I hope your readers enjoy the game!
Outro
Thank you, Jerry, for your time, and for sharing more info about Angel Warrior. It was a blast learning more about you and your remarkable career.